Queer Game Studies (2017), Bonnie Ruberg & Adrienne Shaw (eds.), University of Minnesota Press

Bonnie’s authored and co-authored chapters in Queer Game Studies:

  • “Introduction: Imagining Queer Game Studies” (with Adrienne Shaw)
  • “Forty-Eight Hour Utopia: On Hope and the Future of Queerness in Games”
  • “Interview: Organizing New Approaches to Games”
  • “The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul”

Playing Queer: Sexuality, Gender, and Identity in Video Games beyond Representation (expected 2018), monograph, under review at New York University Press, Postmillennial Pop series

The Queer Games Avant-Garde: LGBTQ Video Game Makers and the Future of Interactive Media (expected 2018-2019), current book project, manuscript completed summer 2017

The Arthritic Grasshopper: Collected Stories, 1934-1944 (2017) by Gisèle Prassinos, co-translator and introduction author, Wakefield Press

Introduction: “Gisèle Prassinos: Where Innocence Unleashes Its Innocence and Its Monsters”


“No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt”
QED: A Journal of GLBTQ Worldmaking, “Queer Games” special issue, summer 2015

“Doing It for Free: Digital Labor and the Fantasy of Amateur Online Pornography”
Porn Studies, “Porn and Labor” special issue, spring 2016

“Curating with a Click: The Art that Participatory Media Leaves Behind”
Ada: A Journal of Gender, New Media, and Technology, spring 2015

“Sex as Game: Playing with the Erotic Body in Virtual Worlds”
Rhizomes: Cultural Studies in Emerging Knowledge, winter 2010

“What Is Your Mother’s Maiden Name? A Feminist History of Online Security Questions”
Feminist Media Histories, “Data” special issue, forthcoming fall 2017

“Toward a Queer Digital Humanities,” co-authored with Jason Boyd and James Howe
Debates in DH, “Bodies of Information: Feminist Debates” special issue, forthcoming fall 2017


– “Permalife: Video Games and the Queerness of Living”
Journal of Gaming and Virtual Worlds, “Permadeath and Precarity” special issue, forthcoming late 2017

– “Queerness and Video Games: Queer Game Studies and New Perspectives through Play”
QLG: A Journal of Lesbian and Gay Studies, Moving Image Review, forthcoming early 2018

– “Creating an Archive of LGBTQ Video-Game Content: An Interview with Adrienne Shaw”
Camera Obscura, QGCon “In Practice” special section, forthcoming late 2017


– “Playing to Lose: The Queer Art of Failing at Video Games”
Gaming Representation: Race, Gender, and Sexuality in Video Games, Jennifer Malkowski and TreaAndrea Russworm (eds.), Indiana University Press, summer 2017

– “#nohomo: Homophobic Twitter Hashtags, Straight Masculinity, and Networks of Queer Disavowal”
#identity: Hashtagging Race, Gender, Sex, and Nation, Abigail DeKosnik and Keith Feldman (eds.), University of Michigan Press, 2018

– “Community: The Queerness and Games Conference”
How to Play Video Games, Matt Payne and Nina Huntemann (eds.), New York University Press, 2018

– “Princess Peach the Porn Star: Desire and Power in Video Game Fan Fiction”
Do Androids Sleep with Electric Sheep?, Re/Search Publications, 2008


Game Studies: “Queerness and Video Games,” with co-editor Amanda Phillips
CFP released June, 2017; expected issue publication December, 2018

Camera Obscura “In Practice: The Queerness and Games Conference”
With co-editors Teddy Diana Pozo and Christopher Goetz
Dossier completed fall, 2016; expected issue publication fall, 29017

First Person Scholar, “Dispatches from the 2014 Queerness and Games Conference”
Published February, 2015. Editor’s introduction: “Video Games, Queerness, and Beyond”


– “The Straight-Washing of Undertale: Video Games and the Limits of LGBTQ Representation”
Submitted to Games and Culture, April, 2017

– “Representing Sex Workers in Video Games: Feminisms, Fantasies, and the Value of Erotic Labor”
Submitted to Feminist Media Studies, April, 2017


“Cruising Dystopia: The Messy Optimism of Digital Connection in Shaka McGlotten’s Virtual Intimacies
Qui Parle: Critical Humanities and Social Sciences, winter 2014


From 2005 to 2009, Bonnie worked as professional journalist focusing on technology, video games, and culture, with a focus on sex and gender in digital spaces. She published regularly in popular, non-academic publications like The Village Voice, The Economist, and Forbes. These articles represent a selection of that work. A full list of her journalistic articles can be found here.

“Serious Fun: A New Generation of Alternate Reality Games,” The Economist, March 2009

“Connecting Up: Online Dating Websites Prosper During the Recession,” The Economist, March 2009

“The Best Porn Producer in San Francisco: At Pink & White Productions,” SF Weekly, February 2009

“Can Online Porn Withstand the Recession?”, PC World, February, 2009

“Can’t Keep Track of Your Sex Life? The Internet Can,”, November 2008

“Life Is Short. Have an Affair, New York,”, August 2008

“How to Spark Remote Learning,”, March 2008

“Women on the Wii,” part of the weekly column “Playing Dirty,” November 2006

“Women Monsters and Monstrous Women in Video Games,” The Escapist, November 2005

“Developing Sex in Games,”, November 2005

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