My new book, How to Queer the World: Radical Worldbuilding through Video Games, is coming out spring 2025 from NYU Press! It’s a call to think about worldbuilding in new ways, moving beyond narrative and thematic setting, into the deeper structures of the universe, exemplified by the technical systems of video games.
The book covers a number of topics that I’ve been fascinated by for years – queer physics simulations, the queer use of 2.5D graphics perspectives, the queer implications of user interface design, the queer limits of video game agency, and more. It is a guide for using video games to think about how we can make and break the worlds around us, extending far beyond video games.