It’s been two years in the making, but it’s finally out! It’s the “Queerness & Video Games” special issue of Game Studies. The issue is co-edited by myself and the wonderful Amanda Phillips and it features 11 original, peer-reviewed articles, as well as one (pretty badass, if I do say so myself) introduction. Game Studies is one of the most venerated, visible journal in the field and we are thrilled to bring so much humanistic and often radical work to this venue.
This issue was made possible through the hard work of many, many people — including the authors, the reviewers, the Game Studies editors, and our supportive network of colleagues in queer game studies and queer game communities. Amanda and I are really proud of the issue and our thanks go out to all.
Here’s the full table of contents:
– “Not Gay as in Happy: Queer Resistance and Video Games” (introduction), Bo Ruberg and Amanda Phillips
– “Time and Reparative Game Design: Queerness, Disability, and Affect,” Kara Stone
– “When (and What) Queerness Counts: Homonationalism and Militarism in the Mass Effect Series,” Jordan Youngblood
– “‘theyre all trans sharon’: Authoring Gender in Video Game Fan Fiction,” Brianna Dym, Jed Brubaker, Casey Fiesler
– “Queering Control(lers) Through Reflective Game Design Practices,” Jess Marcotte
– “Coin of Another Realm: Gaming’s Queer Economy,” Christopher Goetz
– “Daddy’s Play: Subversion and Normativity in Dream Daddy’s Queer World,” Braidon Schaufert
– “Backtrack, Pause, Rewind, Reset: Queering Chrononormativity in Gaming,” Matt Knutson
– “The Affectively Necessary Labour of Queer Mods,” Tom Welch
– “Queer Easter Eggs and their Hierarchies of Play,” Eric James
– “Engineering Queerness in the Game Development Pipeline,” Eric Freedman