Playing Gender, Gendered Play: Deceit and Authenticity in Turing’s ‘Imitation Game’

At the beginning of the 1950 essay in which he lays out his famous “Turing test,” Alan Turing tells us that, before we can imagine a machine thinking like a human, we have to imagine a man thinking like a woman. Convincing artificial intelligence might not look so different, he says, than “the imitation game”: a person in one room asks questions of a man and a woman sitting in another; their answers are passed back anonymously and type-written, and the asker attempts to guess which responder is male and which is female. Take away the man and the woman, replace them with a computer, and you have the Turing test: a human chatting with a machine, trying (and hopefully failing) to figure out its identity.

The fact that gender performance is at the foundation of Turing’s hugely important treatise is a common, if interesting point often taken up by academics. However, we can push this farther, and consider specifically the importance of gendered play. Strangely, Turing prescribes different strategies for men and women when they’re being questioned. The man’s object is “to try and cause [the asker] to make the wrong identification.” He should be deceitful, and answer questions as he thinks a woman would — answering a question about his appearance, to cite Turing’s example, by saying that he has long hair. As for a woman, “the best strategy for her is probably to give truthful answers.” She should be honest about herself, not try to ventriloquize her male counterpart. We know that the questioner wins if he guesses correctly, but whether the man and woman are collaborating toward their own win-condition (that he fail) is unclear.

Two types of gendered play stand out here: different gameplay styles based on gender, and players playing at being different genders. The male player answers his questions in a kind of linguistic drag. Here, we think of cybersex, or even multi-player games, in which men take on female speech patterns to complete their virtual female personas. Simultaneously, the female player must perform sincere femininity. We could imagine a question like, “Do you prefer wearing pants or skirts?”; even if the female player preferred skirts, figuring out the right “truthful” answer for her sex takes a moment of reflection, hyper-correction, and self-sculpting.

As for the gendered play styles — male deceit vs. female sincerity — they’re simultaneously sexist, confusing (why aren’t those strategies reversed? why not use different strategies?), and surprisingly in line with our contemporary stereotypes of men vs. women players. The male respondent is the griefer, the trickster, using lies to throw off his opponent, aggressively striving to win. The female respondent, by contrast, has put much more of herself into the game (in this case, literally, descriptions of her real self); she answers by the book, trusting in the system to facilitate a meaningful play experience, and gives her responses in the spirit of cooperation, not competition. A closer look at the published data on “real-life” gendered play experiences would help flesh out the comparison.

We could also ask ourselves about the importance for Turing of a game as such. Why not a simple gender-swap performance to illustrate how computers imitate humans? What is it that’s ludic about attempting to understand each other through language, and what does it mean to “win” the game of gender? We could also think more about how drag, specifically male-to-female drag, somehow underlies our thinking about the man/machine divide. Plus, there’s the question of female “authenticity,” and whether a machine that passes the Turing test also passes — as we might say of a someone transgendered. Ok, new idea for an actual-proper-essay: “‘Passing’ the Turing Test: Drag Performance at the Boundary of Man and Machine.”

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“Lost Girls: Constructing and Desiring Girlhood”

Since I’m not teaching this semester, it seems like fall has barely started. Actually, apparently, it’s time to look ahead to spring classes. I’m excited to be teaching a solo reading and composition course next semester called “Lost Girls: Constructing and Desiring Girlhood.” Fans of the Moore and Gebbie’s graphic novel with recognize the title. A Humbert Humbert class if ever there was one.
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Lost Girls: Constructing and Desiring Girlhood

The girl-child, as we find her in literature, embodies far more than sugar, spice, and everything nice She is simultaneously the gateway of the imagination, inspiring (mostly male) authors to project themselves into her daydreams and create whole new, surreal worlds. She is likewise the object of erotic fascination: corruptible, enigmatic, ripe for the picking. At the same time, she becomes a powerful figure for (mostly female) authors seeking to reinstate her sexual agency; they show us a version of the girl-child who is herself desirous, playful but quick-witted, and self-aware.

This course will use texts such as Carroll’s Alice’s Adventures in Wonderland, Nabokov’s Lolita, and Duras’ The Lover to examine, through literature, girlhood as a construct, a retelling, and a fantasy. We will close read graphic novels, video clips and visual art as well as short stories, novels, and plays. Creative activities will supplement analysis. Be aware that we will cover and discuss potentially sensitive material, such as sexuality. Since this course is an R1B, we will focus not only on reading but also on writing and research. Students should come prepared for daily writing workshops and extensive revision.

Reading List
Alice’s Adventures in Wonderland, Lewis Carroll
A Young Girl Dreams of Taking the Veil, Max Ernst
Lost Girls, Melinda Gebbie and Alan Moore
How I Learned to Drive, Paula Vogel
Lolita, Vladimir Nabokov
Eugénie de Franval, Marquis de Sade
The Lover, Marguerite Duras

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Calder’s ‘Weight Lifter’ Shakes It at Legion of Honor security

Yesterday was the last day of “Lee Miller and Man Ray: Partners in Surrealism” at The Legion of Honor. The exhibit, which highlighted Miller and Ray’s overlapping careers, seems to have garnered mixed reviews. Personally, as a scholar who works on female surrealists, I appreciate the instinct to assert Miller role as an artist and not simply a muse; with a gift shop full of Man Ray books waiting for them at the end of the show, the museum-going public can’t be shown that enough.

I also enjoyed the chance to see some lesser known works, and to read tidbits from Miller/Ray correspondence (that man did not take a break-up well). This Alexander Calder piece, for example, was made for Miller later in life, when she was married to Roland Penrose. It’s called The Weight Lifter (1962), mirroring similar figures in other Calder pieces, it’s made from unwound champagne wire and wax, and it stands maybe three inches tall: one of those tiny gems that perches on an artist’s bookshelves for decades.

At the same time, it was actually my first visit to The Legion of Honor, though I’ve lived here four+ years now, and I was frustrated by the gallery security. I got yelled at for not handing over my ticket while in line to hand over my ticket. I got yelled at for having an out-of-date bus pass on my up-to-date student ID. I got yelled at for asking if photography was allowed. And I got yelled at because I was so interested in a sculpture an attendant decided I must have snuck in. Since when does that work that way?

Which brings me to the best part of The Weight Lifter. You see the small, hinged genitals — the ones that take the place of a face for this otherwise headless man? They move. If you walk past the sculpture, you don’t notice. But get up close, peer through the protective plexiglass box, and tap your foot in frustration as you get suspiciously eyed by a security guard and voilà: sway, sway, sway, the rhythmic motion of a body struggling to hold a great weight, or thrusting triumphantly have succeeded. I love the idea that the kinetic element of this piece is so subtle as to be nearly secret, and that only the patient (and anxious) museum-goer will see the joke.

So thank you, Legion of Honor museum security, for suspecting me of being a surrealism-loving terrorist. Calder and I both wag a, er, finger at you for drawing a hard, social line between those moved by art and the art that moves (and moves with) them.

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Planking as Performance Art

The following is a post I wrote recently for my “Understanding New Media” class blog in response to Shannon Jackson’s book Social Works. I’m personally tickled by, and not entirely unserious about, planking as body-based performance art:

A group of eleven people roam the highways and dumpsters of Chicago, “placing their bodies in different arrangements to find alternate modes of encounter” with the city around them. Shannon Jackson opens her chapter on “Performance, Aesthetics, and Support” with this and other descriptions of “social practices,” performance art that defies both the theater and the gallery while turning its gaze on societal infrastructures.

In the case of the eleven bodies dotting the unlikely corners of Chicago, this infrastructure is the urban environments through the which we move every day. As Jackson narrates the piece (notice how the phrase “placing their bodies” renders these artists body agents and objects), it not only provides new viewpoints for “the differently arranged,” it also makes of those bodies awkward, ill-fit, and therefore strikingly sculptural figures silhouetted against the now queered cityscape.

What about those performing this kind of post-dramatic theater, these post-optical visuals without artistic intentions — at least, not the kinds that Jackson has in mind? This is the question I would like to pose in response to Social Works: where do cultures of performance and visual production like “planking,” a “lowbrow” internet meme, fit into Jackson’s constellation of artistic forms and their meanings?

Planking, a practice in which participants lie flat and stiff in unusual public places (more photos here), strikingly mirrors Jackson’s language of “placed bodies.” Indeed, planking appeals to both practitioners and spectators alike because it carries the charge of “arranging” the self “differently” — of breaking social customs and finding “alternate modes of encounter.” The escalator, a marker of infrastructure, becomes strange and incomprehensible when a body lays rigid, facedown, and unperturbed on its moving steps.

Like the artists Jackson considers in Social Works, plankers walk the line between performance and production; the act of planking is, in true meme fashion, not complete until a photo is published the internet. The importance of visual record is in the image we see here. All the men’s shirts match. The angle and location have been carefully selected. The plankers have done this not just for the experience of encountering the normally abnormally, but for the sake of what could be a Santiago Sierra piece — the photograph. These too are images that use the awkwardness of bodies to make us ourselves feel uncomfortable with the normal… whether or not they intend to do so.
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“Reading Video Games like Literature”

I’m headed back to Sweden in just a few days to deliver the opening keynote at the Gotland Game Conference, “Reading Video Games like Literature.” Here’s the gist:

Whole books have been written about Hamlet’s famous six words, “To be or not to be,” yet not one page has been published on the implications of Mario’s even more economic proclamation, “It’s-a me, Mario!” That literature is an art form worthy of analysis is a fact we take for granted; we teach novels in school, we memorize poetry, we sit in book clubs and try to figure out what it all means. But what would happen if we turned that lens of “close reading” onto video games

Needless to say, I’m super excited to be preaching the combination of close reading and gaming. Somewhere between Mimesis and Plants vs. Zombies I’m hoping to pull off an entire academic revolution.

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“Sex as Game: Playing with the Erotic Body in Virtual Worlds”

I published my first academic essay! It’s like being a nascent, nineteen-year-old freelance journalist all over again.

“Sex as Game: Playing with the Erotic Body in Virtual Worlds” came out in Rhizomes 21: Hives and Tribes this past week. Rhizomes is an awesome experimental journal that emphasizes “migrations into new conceptual territories resulting from unpredictable juxtapositions.” Unsurprisingly, my essay is about sex in video games — specifically, how we can read sex in Second Life as itself a game, thereby gaining broader insight into the sexiness of the ludic. It’s actually a piece I wrote my senior year at Bard and have just now gotten around to revising, so I’m particularly proud. An excerpt:

“The nametag floating over Larry Francesco’s head reads “Made in Italy.” His stringy brown hair hangs across the shoulders of his leather suit. Around his neck he wears a small, black bowtie. Here in the Dream Girls night club, where he stands on the outskirts of a crowd of half-naked, dancing avatars, Larry looks strangely indecent in his pants and coat: too fully clothed. He is searching, however, for the same thing as any club-goer, “virtual” or “real”: sex. His hopes of finding a like-minded beauty to transport to a remote, romantic corner of this 3D online world have inspired him, tonight, to hit the town. In fact, that same desire – for the casual connection of interactive erotic encounters – is what inspired him to sign up for Second Life in the first place…

Though the preeminence of Second Life has recently been eclipsed by the rise of social networks, accounts from those who have ‘lived’ in Linden Lab’s micro-universe remain rich resources for thinking about larger issue of online life: sex, games, bodies, play. Experiences like Larry’s, considered in depth below, raise questions about erotic encounters that go beyond the physical. In what ways does arousal blur the boundaries between the real and the virtual – itself always a false dichotomy, as Tom Boellstorff points out in his ethnography Coming of Age in Second Life (Boellstorff, 19, 27)? Does sex between avatars represent a real, if playful, human connection? Or is it, to paraphrase those popular objections Boellstorff refutes, ‘just a game’?”

Read the rest!

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“100 Works of Impossible Art”

At the Louvre last January, I saw a temporary exhibit on the art of the list, curated by Umberto Eco. The exhibit itself was underwhelming, but one piece — a large list written on one of the gallery walls — struck me as interesting raw material for possible spin-off projects. The list, “100 oeuvres d’art impossibles” (i.e. “100 Works of Impossible Art”) by Dora Garcia, runs through ideas that could never be realized. #50. Change the name of a large city. #51. Change the names of all the inhabitants. The effect is one possible work of art, a list that is also a poem.

When first standing in the gallery, I found myself interested in what it would mean to present this list, complete with its original title, cut down to only a fifth or so of the entries, still with their original numbers — bringing into question issues of lists as inexhaustible expeditions that strive for but can never reach completion. Here’s a sample of the fractured poem I ended up with (translations throughout are mine):

1. Live someone else’s life.
12. Live multiples lives.
16. Relive your childhood.
24. Invert the sexes.
31. Finish someone’s incomplete work.

Later, when only a few of the 20 or so “works” I’d copied down still stuck with me, I became interested in the fragmentary nature of lists, and how these small, staccato commands/suggestions could be further broken down to highlight this. Specifically, I was thinking about pacing, and decided to enforce a pace for the viewer/reader by placing small chunks of those few “works” on index cards, which could be flipped through as in a slideshow Quickly thrown together, they actually gave me a lot of pleasure to read through.

In going back through my sketchbook over the last few weeks, I found the cards again. How could I preserve them without just taping them down to a page, where they’d all be read at once? Instead I photographed them and put them together in a Flickr set. The pace of clicking through such a set, it turns out, is quite similar to that of flipping through a pile of index cards. Try it out.

Ultimately, I’m quite happy with the project as a mini experiment in list-making and medium. For those fellow purists and French readers, as well as those with a soft spot for found poetry, I leave you with Garcia’s original lines for the translations on the cards:

100 oeuvres d’art impossible
Ne plus bouger
Tout rappeler
Tout oublier
Changez le sens des mots
Arrêter de dormir
Dormer sans arrêt
Vivre la vie de quelqu’un d’autre.

Posted in Art, I made a thing!, Poetry | 3 Comments

Sleep, you tease, I will figure you out

Over the last few weeks, I’ve been half-heartedly monitoring my sleep cycle using, you know, Sleep Cycle. In theory it’s useful for waking you up when you’re already most awake, circumventing that WTF-how-is-it-morning feeling. Normal charts come out looking like this:

In my case, I’m looking for magical insights into sleeping better; I have a hard time falling asleep, wake up easily, and am pretty much permanently tired. For example, I am very jealous of this person’s chart:

The trouble with such magical insights, aside from the magic, is the fact that I never sleep alone. Sleep Cycle tracks your awake-ness based on the motion or stillness of your bed. Since it can’t differentiate one person’s movements from another’s, my charts are doomed to come out with two graphs overlaid, not to mention the possibility of interactions between the two (i.e. one person waking the other up when they move). Thus my charts look like this:

On nights when I’m not at home, my husband has been Sleep Cycle-ing too. (I’m also jealous of his clear results. I blame my general sleep chart jealousy on general sleep jealousy, which I blame on sleepiness.) By contrast, his charts normally look like this:

This morning I woke up, peered at last night’s palimpsest of a chart, and decided it was time to pull out the graph paper and crayons. My theory: perhaps, from looking at Scott’s normal patterns, I could tease apart our shared graph into our two separate cycles. From his charts, I learned that he normally experiences cycles throughout the night that are somewhat irregular but generally shallow (meaning he rarely reaches the “awake” level). I applied this to three samples. Scott is red. I’m blue. The result:

As with any data plotting involving crayons, this is not an exact science. The two-mountain-ranges approach doesn’t tell me, for instance, the moments that lie behind the blue range:

Then there are moments when my differentiation of the two cycles could itself be wrong. Here, it seemed to make sense to separate out the two peaks, but you’ll see once Scott is up and I’m still sleeping, I continue to have that double peak pattern all by my lonesome:

Still, an overall pattern does appear to emerge. I go through regular cycles, but ones that jump rapidly from near awake-ness to deep sleep. Of course, by the third example, it’s equally possible I’ve begun constructing (vs. observing) such a pattern. Look how simple I’ve made my sky-scraper-esque chart, at the cost of giving Scott something much more erratic:

Assuming that I do tend toward extremes in my sleep patterns, those steep cyclical slopes might explain why I have such a hard time sleeping soundly, since they imply that when I wake up, I wake up hard. At the same time, these charts imply that I spend almost no time in the “dreaming” part of sleep, and I’m definitely a dreamer: long, involved dreams I often remember after waking. I have these dreams during short naps as well as overnight stretches, and feel like they run right up until morning.

Wait, crap, did I learn anything? /Falls asleep at keyboard.

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“Aeneas (But Never on the Tide)”

Continuing the proud tradition of bad automatic poetry generated in the rich creative environment that is the BART, here’s a piece seeded with the word “Aeneas.” Why yes, I am sensing a trend. This is what happens when you spend a semester translating but barely getting to talk about Latin: it comes oozing out the edges of your squishy subconscious.

“Aeneas (But Never on the Tide)”

Aeneas, my boy, who
told you not to stray from home
where no one knows you or could begin
to trickle toward
that offering?

You who always told me never
throw a stone when you see
a stone,
who told me never go running without knowing
exactly where my mind
might go and what it will feel like
tomorrow.

Aeneas, boy, who taught you
to talk to strangers? Beautiful strangers
are the things that walk between
the signs. But they will never love
you, boy. They will always want
to know where you
have been.

I bet, yes, I know the thing that went from you
when every other thing would stay.
Here, boy, is what I was meaning
to tell you before
the world
gave in:

I don’t know which way
the city fell. And this is what it looks like
for you tomorrow,
child, on the waves
but never on the tide.

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What happens when art students follow instructions literally

The lecture and workshop on homosexuality in video games that I gave a week or two back at The University of Gotland’s GAME department seemed to go over quite well. Incidentally, during the workshop portion–which involved breaking students into groups and having them create ideas for games with more mindful inclusion of LGBT elements–one student drew this:

Why yes, that is a “hard gay” chihuahua. Drawing materials had been passed out so that students could mock up character designs for animals in a theoretical social game based around anthropomorphized pets. This was slightly more, though definitely less cutesy than what I was expecting:

The student who drew that awesome chihuahua only showed it to the class after a decent amount of prodding. I think she expected me to be mad; I was busy thinking “Best Folsom accessory ever!” Clearly she saw the glee on my face, because she brought it to me after class as a “present.” This is why I heart artists. And Sweden. Normally not chihuahuas though. In this case I will make an exception.

Posted in Awesomeness of others, Gay gay-ity gay, Video games | 1 Comment