Teaching Experimental Games this spring at USC

I was super excited to learn that, this coming spring, I’ll be temporarily taking over Richard Lemarchand‘s amazing production course on experimental games. Richard is an amazing designer and teacher, and it’s truly an honor. Plus, I get to do a lot to make the course my own — which, for me, means challenging students to tackle topics of identity and difference at the same time they find their creative voices through the rapid prototyping. Here’s the course description. It should be a rollercoaster of a semester!

At its core, creative expression is a playful process. Some of the most unique and moving video games of recent years have emerged from what might seem like the silliest or most unusual ideas. What if you played as the wind (Flower, thatgamecompany)? What if you translated a gender transition into mini-games (Dys4ia, Anna Anthropy)? What if you told a story about childhood abuse through the mechanics of a puzzle-based platformer (Papa y Yo, Minority Games)? Each of these games plays, in some way, with our expectations for what a game is and who we are as players.

The spirit of experimentation is key to imaginative innovation. Experimentation gives us the opportunity to try new things, to fail fast and fantastically, and to explore aspects of ourselves we might otherwise leave out of our games. This course provides a challenging, encouraging, and above all playful space for students to experiment with their own game-making practices. Inspired equally by the absurd, poetic games of the mid-20th-century surrealists and the growing interest among indie designers in exploring identity through games, this course is a chance to make games that are goofy, strange, serious, or deeply personal—often all at the same time.

Over the course of the semester, students will work on 8 games. These games will be informed by weekly readings, in-class discussions, and peer-to-peer critique. Some readings will introduce students to the field of avant-garde games. Others will prompt students to think in new ways about games’ potential for artistic and cultural expression. This course is fast-paced and demanding. Students will be expected to work across a variety of platforms and to reflect critically, articulately, and often on their own goals as game-makers.

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QGCon Local: Queerness and Games comes to Los Angeles

For the very first time this past week, we tried a new approach to the Queerness and Games Conference! Now that I work at USC’s Interactive Media and Games Division (IMGD), we decided to bring a mini version of the conference to my new academic home. We called it QGCon Local. It was a one-day event featuring talks from awesome QGCon 2015 speakers like Richard Lemarchand and Chelsea Howe and new voices like Kris Ligman and Andy Sacher. Students from my “Gender and Sexuality in Video Games” course and the Rainbow Game Jam I helped organize were also there presenting their work, which was inspired by the LGBTQ history of Los Angeles. You can read more about the QGCon Local talks here.

Thanks to support from IMGD and the presence of folks who had traveled to LA for IndieCade the weekend before, the day was a huge success. In fact, our collaborators at The Lavender Effect made a really cool video about the work that USC students are doing to address queerness in their games. Check it out! I’m in there saying good stuff about the future of queer games — but the students are the real stars:

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Another year, another awesome Queerness and Games Conference!

Bonnie Ruberg, Diana Mari Pozo, Zoya Street, Dietrich "Squinky" Squinkifer, Christopher Goetz

The 2015 QGCon co-organizers: Bonnie Ruberg, Diana Mari Pozo, Zoya Street, Dietrich “Squinky” Squinkifer, Christopher Goetz

As always, the Queerness and Games Conference this past weekend blew me away. I want to say a huge THANK YOU to everyone who made the event possible. My special, infinite gratitude goes to my amazing co-organizers Christopher Goetz, Chelsea Howe, Diana Mari Pozo, Dietrich “Squinky” Squinkifer, and Zoya Street, pictured here in our matching Pikachu hats (we’re a very serious bunch) — and to all of those kind people who joined in the standing ovation at the end of the event, which made me feel amazingly loved.

Unfortunately, we don’t have video recordings of the QGCon talks this year, but if you’re interested to see who was speaking, we have a list of all the presenters and their abstracts. Lots of amazing games designers and scholars gave wonderful talks, including our keynotes Sandy Stone and Lindsay Grace. QGCon 2015 also featured a number of wonderful new games in our arcade. If you want to get into the festive QGCon spirit, check out these great photos from the event, taken by our wonderful volunteer photographer Dominic Dagradi. Of course, you can also find great tidbits in our @QGCon Twitter feed.

Thanks again, everybody! I can’t wait to see you at QGCon in 2016.

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The Rainbow Game Jam with USC’s MEGA

Rainbow Jam Poster Candidate 10.9.15You may have heard me raving about it on my Twitter feed, but the students in USC’s Interactive Media and Games program are amazing. Not only are they super creative and super smart, they’re also passionate about games as a force for social change. And that’s definitely true of MEGA, the undergrad group I’ve had the opportunity to work with on organizing the upcoming Rainbow Jam: a 24-hour game jam we’re running in conjunction with The Lavender Effect, a nonprofit whose mission is to spread information about the LGBTQ history of Los Angeles. The goal of the jam is to encourage participants to make games that address queer issues, but also to think about how queerness itself might be a mode of game design.

The Rainbow Jam is free and open to the public. We’ll be kicking things off with presentations from Andy Sacher and myself, along with workshops on game-making platforms for students who are new to game design (I’ll be talking about my absolutely favorite little tool, Emotica). We hope you’ll join us!

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QGCon is back for 2015!

QGCON_logo_with_text

The Queerness and Games Conference is officially back for 2015! This year’s conference will take place on Saturday, October 17 and Sunday, 18. We received a wonderful batch of submissions for session proposals and we have an exciting new location (the UC Berkeley Alumni House). As always, the event is free and open to the public — because accessibility is key!

You can find more information about QGCon on our lovely, recently revamped website. If you want to snag a ticket for QGCon 2015, here’s the EventBrite site. I hope you’ll join us in Berkeley this October.

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My USC course: “Gender and Sexuality in Video Games”

One of the many things that makes me super excited to begin my new job as a postdoc at USC’s Interactive Media and Games Division is the chance to design and teach a new upper-level course that focuses on critical game analysis. The course I’ll be teaching for the first time this fall is called “Gender and Sexuality in Video Games.” Here’s the description:

Feminism and queer representation have taken center stage in recent debates around the future of video games. However, gender, sexuality, and identity have long been important to how we experience games and to games themselves. In this course, students will learn about gender and sexuality in video games, game communities, the games industry, and their own media-making practices. Through a combination of creative group projects and analytical writing, students will develop the vocabulary to think critically and speak powerfully about the cultural dimensions of the interactive media they both consume and create.

Topics covered in course will include: representations of women and sexual identity from across the history of video games; issues of gender and sexuality in video-game communities; sexism and homophobia in games and the game industry with an emphasis on progress and social justice; feminist and queer theory as tools for analyzing games; intersectional connections in games between gender, sexuality, race, class, and disability; queerness and gender-inclusivity as game design principles; critical self-reflection and community engagement through games.

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New job at USC’s Interactive Media and Games!

I’m very excited to report that, in just a few months, I’ll be headed down to the Interactive Media and Games Division (IMGD) at the University of Southern California as a Provost’s Postdoctoral Scholar. I’ll get the change to work with professors Tracy Fullerton, Richard Lemarchand, and Vicki Callahan, not to mention all the wonderful folk who do queer studies at USC. Oh, and I will be teaching courses on gender and sexuality in games. The position starts in mid-August. I can’t wait!

My sincere appreciation goes out to all the mentors and friends in the Bay Area who supported me through the job market process this past year. It’s been a long journey, but I’ve learned more than I ever imagined, and I’ve ended up in just the right place. Thank you!

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Queerness and Games at First Person Scholar

Special-Issue-QGCon-700x250Over the past few months, I’ve had the opportunity to serve as guest editor for a series of four issues of the wonderful online journal First Person Scholar. First Person Scholar‘s mission is to publish dynamic critical writing on games, so I was very excited to pair up with editor-in-chief Steve Wilcox to bring together six talks adapted from presentations given at the 2014 Queerness and Games Conference. I also got to write an introduction, “Video Games, Queerness, and Beyond,” which makes a case for the importance of talking about queerness when we talk about games.

If you haven’t had a chance yet, I highly recommend checking out the articles! Here is the full list from across the four issues:

– Bonnie Ruberg, “Video Games, Queerness, and Beyond”
– Naomi Clark and Merritt Kopas, “Queering Human-Game Relations”
– Christopher Goetz, “Building Queer Community”
– Jetta Ray, “Consent, Pinball, and the End of ‘Sex as Conquest'”
– Mohini Dutta, “Designing for the Other”
– Margaret Rhee, “On Beauty: Gamers, Gender, and Turing”
– Edmond Chang, “Cards Against Humanity: Playing Up and Playing with Difference in Games”

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The 2015 Game Developers Conference: something different?

After years as a games journalist and then years as a grad student, I’ve finally had the chance to return to the Game Developers Conference as a plain old speaker and attendee. Still, that reporting instinct is in my blood, and these days I can’t seem to listen without live tweeting. Those who follow me have seen the torrent of notes on the state of social justice and games.

For me, this year’s GDC felt different from years past. Diversity, accessibility, and change were central to many of the presentations I saw and almost all of my discussions with colleagues. Has something fundamentally shifted? Maybe there truly were more women, more queer folk, more people of color at the conference this year. Maybe I’ve just learned to tune out the noise. Or maybe I’m starting to find my place in the fuzzy landscape between academia and industry, to feel at home.

You can find my full Twitter coverage (and my future conference coverage) by following me: @myownvelouria. I also Storified a few key sessions, including the micro talk panel I lead on creating safe spaces at game events. Video recordings should be hitting the GDC vault soon.

Creating Safe Spaces at Game Events, micro talk session with Matt Conn, Chelsea Howe, Toni Pizza, and Bonnie Ruberg

#1ReasonToBe 2015, this year with Brenda Romero, Leigh Alexander, Katherine Cross, Sela Davis, Amy Hennig, Elizabeth LaPensee, Constance Steinkuehler, and Adriel Wallick

The Problem with Gender and Body Choice in Sunset Overdrive, a report from Aldabert Kinsey’s talk on animating for diverse body types

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The 2014 Queerness and Games Conference was a hit!

Well, it’s December, and the 2014 Queerness and Games Conference (QGCon) and the accompanying Queerness and Games undergraduate game design workshop have both come and gone. I’m happy to report that both were hugely successful! This was our second year running QGCon, and we didn’t know what to expect. As in 2013 though, our amazing community of game developers and scholars blew us away with their talks, games, and support.

If you’re interested in learning more about the wonderful work that was presented at QGCon 2014, almost all of the sessions have been made available as Youtube videos. The games designed by our Berkeley undergrads have received praise from across academia and the industry, and you can play all five up them for free! At the request of our attendees, we’ve also started a Facebook group (Queerness and Games), which you are very welcome to join. You can also continue to find the QGCon organizers on Twitter as @qgcon.

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